RSI HERMES — INDEPENDENT OPERATOR TOOLING

CARGO RUN PLANNER

Plan multi-stop Stanton cargo loops, pack your locked grid down to the square, and route your missions before you ever leave dock.

Live from JoefaceTTV

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What this does

Grid-accurate loadout

288 SCU locked capacity modeled square-by-square, plus the ship's real loose cargo margins and ramp zone.

Drag & drop packing

Click and drag mission cargo anywhere on the grid, locked or loose, with live valid/invalid feedback.

Route ordering

A dependency-aware planet-clustering heuristic that respects pickup-before-delivery, avoids unnecessary planet revisits, and checks off deliveries as you complete them.

Hermes cargo run planner

Locked grid only — 4 × 18 squares per side, 2 SCU per square, gap row between each contract

Route order comes from a planet-clustering heuristic, not measured real distances — a solid planning aid, but reorder by your own map knowledge if something looks off

Add a mission

Cargo grid

Click and drag a mission block directly on the grid to move it. The preview turns green when the drop is valid and red when it would overlap another contract's cargo — release to drop, or release over an invalid spot to cancel.

Missions

Route steps

Mission summary

Notes & tips

  • Complete all pickups on a planet before moving on where possible
  • Stops are ordered by a planet-clustering heuristic, not measured real distances
  • Pickup always happens before its matching delivery in the order above
  • Check off a delivery once it's dropped — it's removed from the cargo grid automatically
  • Double-check current armistice zones and active events in-game before flying

Escape from Tarkov

Tools for Tarkov are on the way. Check back soon, or catch progress live on Twitch/YouTube in the meantime.

About this tool

This is a personal, fan-made cargo run planner for the RSI Hermes, built for planning multi-stop trade loops around Stanton. It's not affiliated with Cloud Imperium Games or Roberts Space Industries in any way — just a tool built by a player, for players.

The cargo grid is modeled to the ship's real locked capacity (288 SCU, 4×18 squares per side) plus its loose cargo margins. Route ordering comes from a dependency-aware planet-clustering heuristic — there's no live "official" Stanton distance API, so this is a solid planning aid rather than a guaranteed-shortest route.

Built and maintained by JoefaceTTV — catch live runs and development on Twitch or find longer-form content on YouTube.